Prahrr Ma'shakal
A huge, lidless sea creature that hunts around the Scattered Archipelago in the rain. It stinks of brine and fish, grabs with powerful tentacles and carries a fifth limb that only appears when it gets aroused.
General Information
Location: Urukai, Scattered Archipelago (Main Island and the third island; the fight starts from the skiff trip)
Monster Level: 20
Experience: 1000 base XP (awarded on a normal victory)
Loot: None
Related quest: The search for E'Kara. The first win (normal or sex) reveals E'Kara's fate. If the main character loses or escapes before that, the game reminds the main character to gear up, trust the crewmates and try again later.
Attributes & Vitality
| Attribute | Value |
|---|---|
| Health (HP) | 2000 |
| Energy (MP) | 600 |
| Lust | 2600 |
| Initiative | 20 |
Defensive Profile
| Stat | Value |
|---|---|
| Physical Armor | 30 |
| Lust Armor | 0 |
| Magic Armor | 0 |
| Evasion | 40% |
| Mental Resistance | 10% |
| Magic Resistance | 0% |
Weaknesses:
Lightning (Takes increased damage)
Strengths: None
Offensive Profile
Standard Attack Damage: 100
Attack Rating: 50
Critical / Hit Chance: 20%
It has no lust attack.
Skills & Abilities
Bite
Type: Melee / Active Skill
Element: Piercing
Target: Single target
Energy Cost: 50
Damage: 50
Performs a basic hit
Duration: 3 turns
Description: Bleeding: You take 30 damage points each turn during 3 turns.
Combat Reactions
- When its lust reaches 1000 or more, its mouth parts, a heavy guttural sound rolls out, and a new fifth limb pushes up from between its lower tentacles.
Combat Outcomes
Victory (health reaches 0)
The creature shrieks, convulses and throws its head back with an agonized screech. Silence follows.
- Gain 1000 base XP (scaled by the level difference with monster level 20).
- The first win reveals E'Kara's fate (the E'Kara scene follows). Later wins go back to the archipelago menu.
Defeat (health reaches 0)
A tentacle coils around the main character's chest and another around the thigh. The creature lifts the main character over the sea and throws them in. The main character wakes on a beach, facedown in wet sand.
- The main character is left with 1 health.
Defeat by lust (the main character is too aroused)
A humiliating ache hits the main character so suddenly that their knees give way. The main character hauls the skiff to the third island dock, climbs out badly and collapses. The scene returns to the archipelago menu.
Escape
The main character rows back to the third island, exhausted. The fight is not won, so E'Kara's fate stays unknown.
Submit
- Main character is not submissive (bottom): the main character kneels with raised hands. The creature stops close, smelling of brine, and stares. Then the main character is thrown into the sea and wakes on the beach at 1 health.
- Main character is submissive (bottom): tentacles slam the main character onto the wet stone shelf. The fifth limb smears the main character, spills over them in a steady pump, then pushes in. The creature withdraws, floods the main character's mouth, and leaves. If the pregnancy kink is activated, the main character becomes pregnant with Prahrr Ma'shakal's child; on the third day the main character gives birth (Shakal children +1, total children +1). The main character then falls into the sea and wakes on the beach at 1 health. If the unsolicited kink is activated and the main character is a submissive bottom, the wake-up scene is different.
Creature wins by lust (its lust reaches the maximum)
- Main character is submissive (bottom): the same scene as the submissive Submit above, but the main character wins: the creature withdraws, all the fluid rushes out of the main character, and the main character absorbs the creature's sexual energy. Gain sexual energy absorbed (the creature's whole energy pool). E'Kara's fate is revealed on the first win.
- Otherwise: the creature launches and the main character throws themselves sideways. It slams past in a spray of mucus and its fifth limb whips through the air. Gain the creature's sexual energy. The creature sags where it stands and its claws scrape the rock. Rain is the only movement afterwards. E'Kara's fate is revealed on the first win.
Combat Strategy Tips
- It is weak to lightning. Evasion is 40% and armor is 30, so use lightning skills and items.
- It has 2000 health and bites for 50 plus bleeding (30 damage per turn for 3 turns). Bring healing and do not start this fight under-leveled (monster level 20).
- It has no lust attack. If the main character wants a sex ending, raise its lust to 1000 or more with teasing, since it never fights back with lust.