Goblins
Goblins have taken over the roads of the Sunrise Valley near Harmonia. They ambush travelers in a group of five, led by a shaman, and they would much rather rob and use a traveler than kill one.
General Information
Location: Harmonia, Sunrise Valley (road ambush)
Monster Level: 14
Experience: 3500 base XP for the whole group (awarded only on a normal victory)
Loot: None. The goblins keep the gold they take in their safe (it starts with 88 gold).
Related quest: Goblins On The Roads (Harmonia). Its steps: find the goblin camp in the Sunrise Valley, infiltrate the warehouse and look for one of the potions they are taking, test a potion, and stand guard during the night to meet the supplier.
Group: Every encounter is one fight against five goblins at once: 2 Goblin Warriors, 2 Goblin Rangers and 1 Goblin Chaman (shaman). Both warriors and both rangers have identical stats.
Goblin Warrior (x2)
Attributes & Vitality
| Attribute | Value |
|---|---|
| Health (HP) | 300 |
| Energy (MP) | 50 |
| Lust | 300 |
| Initiative | 14 |
Defensive Profile
| Stat | Value |
|---|---|
| Physical Armor | 20 |
| Lust Armor | 0 |
| Magic Armor | 15 |
| Evasion | 20% |
| Mental Resistance | 15% |
| Magic Resistance | 0% |
Weaknesses: None
Strengths: None
Offensive Profile
Standard Attack Damage: 40
Attack Rating: 40
Critical / Hit Chance: 10%
Lust Attack: 20
Lust Damage: 40
Lust Critical Chance: 10%
Skills: none.
Goblin Ranger (x2)
Attributes & Vitality
| Attribute | Value |
|---|---|
| Health (HP) | 250 |
| Energy (MP) | 80 |
| Lust | 250 |
| Initiative | 14 |
Defensive Profile
| Stat | Value |
|---|---|
| Physical Armor | 15 |
| Lust Armor | 0 |
| Magic Armor | 10 |
| Evasion | 30% |
| Mental Resistance | 10% |
| Magic Resistance | 0% |
Weaknesses: None
Strengths: None
Offensive Profile
Standard Attack Damage: 50
Attack Rating: 60
Critical / Hit Chance: 20%
Lust Attack: 30
Lust Damage: 40
Lust Critical Chance: 20%
Skills: none. The ranger attacks with arrows.
Goblin Chaman
Attributes & Vitality
| Attribute | Value |
|---|---|
| Health (HP) | 200 |
| Energy (MP) | 500 |
| Lust | 400 |
| Initiative | 14 |
Defensive Profile
| Stat | Value |
|---|---|
| Physical Armor | 10 |
| Lust Armor | 0 |
| Magic Armor | 30 |
| Evasion | 10% |
| Mental Resistance | 30% |
| Magic Resistance | 0% |
Weaknesses: None
Strengths: None
Offensive Profile
Standard Attack Damage: 20
Attack Rating: 20
Critical / Hit Chance: 5%
Lust Attack: 50
Lust Damage: 60
Lust Critical Chance: 30%
Skills & Abilities
Mass Healing
Type: Healing / Active Spell
Element: Healing
Target: Area of Effect (AoE) - hits the whole party
Energy Cost: 80
Heal: 100
Description:
Winds Of Lust
Type: Lust / Active Spell
Element: Lust
Target: Area of Effect (AoE) - hits the whole party
Energy Cost: 150
Lust: 60
Description:
Combat Reactions
- At the start of the fight, if the Goblins On The Roads quest has not advanced past its early steps, the shaman says they do not want to fight and tells the main character to surrender and let them use their body.
- If the quest has advanced, the main character says "A-Again? I thought we were friends!"
Combat Outcomes
Victory (all goblins defeated)
The shaman begs the main character to stop hurting them.
- Gain 3500 base XP (scaled by the level difference with monster level 14).
- The fight ends and the main character returns to the valley menu.
Defeat (health reaches 0)
The goblins close in, search the main character's belongings and steal a random amount of gold. The main character can then choose:
- Lose a random amount between 1 gold and everything the main character carries (the gold goes into the goblins' safe).
- You run but trip: the main character falls on all fours and the goblins abuse them (see "Goblins abuse you" below).
- Run away: the main character escapes, but the goblins chase.
Defeat by lust (the main character is too aroused)
The main character surrenders and asks to "just have some fun". The same gold theft and choices as the defeat above follow.
Escape
The main character flees. No gold is lost and the goblins will attack again.
Submit
A menu offers these choices:
- Give them all your money: if the main character has no gold, the menu opens again. With less than 100 gold the shaman is insulted and the goblins abuse the main character (all the gold is lost anyway). With 100 to 149 gold all the gold is taken, but the goblins let the main character leave. With 150 or more gold all the gold is taken and the goblins let the main character leave. The goblins warn that they may attack again.
- Offer them your body (only if the main character is submissive, botsub): the goblins abuse the main character.
- Run (only if the main character is not submissive): the main character leaves the valley menu with no loss.
Goblins abuse you
The warriors pin the main character by the arms, the rangers by the legs, and the whole group uses the main character in turn. The shaman finishes by covering the main character in semen.
- Companions present comment on the scene: Rylan says the main character needs a bath, Cicero thanks them for the sacrifice, Phoenix (if desire is above 0) is delighted, and Bradley jokes about the captain.
- If the main character has 4 or more companions and negative Respect, the companions throw the main character into a lake
- which cleans all the semen off.
Goblins wins by lust (their lust reaches the maximum)
The goblins surrender and beg to use the main character's body. A menu appears:
- Offer them your crew (only with 4 or more companions): a one-to-one orgy with the "Great Sage". The main character chooses a pose:
- Do what you want. Don't hold back (submissive and not wearing a chastity belt): the Great Sage takes the main character from behind.
- Get behind me and fuck me slow: the Great Sage takes the main character slowly.
- I was thinking...: the main character takes the Great Sage instead (the text changes if the main character's penis is tiny).
- Umh... I changed my mind...: the goblins are left frustrated and the main character leaves.
- During the orgy, the main character can watch each companion who is present (Chip, Phoenix, Bradley, Rylan, Cicero) in two stages. In the last stage the main character reaches climax as the Great Sage does.
- Let them use your body: not written yet ("WIP").
- Leave: the main character walks away.
Combat Strategy Tips
- The fight is five against one party, so target the Goblin Chaman first: its Mass Healing heals the whole group for 100 and its Winds Of Lust adds 60 lust to every party member.
- The Chaman has the highest magic armor (30) and mental resistance (30) but only 200 health and low physical armor (10), so physical attacks work best.
- Rangers have the highest attack rating (60) and evasion (30). Warriors are the toughest in melee.